The other big chunk of assets came in with the terrans themselves. for normal X3 planets we use a technique to circumvent this limitation, but for large scale surfaces that feature lots of unique details (jupiter's stripes & red spot, mars' craters, plains & volcanos) only texture resolution helps. One of the main restrictions for planet design was texture resolution. Though the best looking planets we have in the sol system were created by nature and I tried to stick as close to the originals as possible: jupiter and saturn. some of the solar systems planets are a bit boring in reality - so I decided to interpret them more freely to get atmospheric sectors. As some of you will surely notice, I've not always sticked to all the scientific facts, but (like in the case of Venus) let my imagination play in, too. I've created the solar system planets & backgrounds for those. the most obvious ones came with the integration of the solar system and its inhabitants to the universe. this ranges from modelling/texturing, coordinating external teams to writing exporters & plugins for 3d studio max.įor X3:TC there were a lot of new art assets needed. #X3 terran conflict keyboard layout seriesI've been working on the X series since X2: The Threat and my main work area is 3d graphics. XTC does for Terran Conflict what XTM does for Reunion.My name is Markus Pohl, and I've been working on X3:TC as art director. #X3 terran conflict keyboard layout modLike the XTM mod for Reunion, much of which found its way into Terran Conflict as signed scripts and functions, another modpack of code updated for Terran Conflict exists. Like Reunion, there is also a Bonus Pack of signed scripts that enables enhanced options and gameplay, particularly regarding freighter management. There are in particular several exploits and unbalanced missions available in early versions which enable players to obtain funds unusually easily. Many new weapons have been added all Terran weapons and munitions, the Teladi ammo-based weapons, the range of available flak weapons is expanded, the range of Boron ion weaponry is expanded, and the availble missiles are expanded.Įarly versions of TC have some serious balance issues. Weapon variants have been axed completely in this game. However, there are sections of the X-Universe where the economy at game start is dreadfully unbalanced and quickly gets taken apart by GoD, resulting in the potentially permanent loss of some equipment. Not only is the X-Universe expanded in this game, but the number of NPC traders is expanded over Reunion. The TM is a freighter equipped to dock 4 (or 3) fighters for defense in addition to hauling a reasonably sized load across the X-Universe. The M8 represents a cheap way of taking down Capital ships and stations, which previously required an M2 and otherwise requires an M7 which, whilst still cheaper than an M2, is not cheap enough for early game players. The M7M is widely regarded as somewhat unbalanced, as it is a long range artillery unit with no real weaknesses and enormous offensive power. The M7 is a successful attempt to bridge the gap between the Corvette and Destroyer classes, providing a smaller and cheaper Capital-class ship. The M7 Frigate, M7M Missile Frigate, M8 Bomber and TM Military Transport are all new to this game. TC expands the repertoire of ships again with several new classes. Many maps exist, and can be found on the guides sticky in the Egosoft forums. Many are unlocked as progression through the various plotlines is achieved. There are more than 225 sectors in the TC X-Universe. The game is set in the aftermath of the reconnection of the Solar System with the jumpgate network, and its plotlines deal with the friction between Terrans and Commonwealth, the final defeat of the Kha'ak, the expansion of the Terrans back into some of their former colonies and other miscellaneous plots that provide the player with some interesting rewards. This Wiki is based on the gameplay of this Egosoft release at version v3.0. It is highly moddable, though according to uploaded game statistics a smaller proportion of players mod it in comparison to its predecessor. Terran Conflict uses the same engine as Reunion, but with an improved menu system, a yet bigger universe, and some new ship classes. It is widely held to be the best game of the series. X3: Terran Conflict is a 2008 stand-alone expansion for X3: Reunion.
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